The effects of virtual reality and sports activities on improving learning disabilities
DOI:
https://doi.org/10.7752/jpes.2026.02020Keywords:
Sports, Cognition, Engagement, Attention, Motivation, NeurodevelopmentAbstract
Children with learning difficulties, such as dyslexia, ADHD, and autism, often face persistent educational challenges that are not fully addressed by traditional teaching methods. Recent technological and pedagogical advances indicate that integrating Virtual Reality (VR) with physical exercise may provide a promising multimodal intervention. This study examines the synergistic effects of immersive VR environments and structured daily physical activity on the improvement of academic skills—specifically reading, writing, and memorization—among students diagnosed with learning disabilities. A randomized controlled trial was performed over a six-month period involving 120 students aged 10 to –18 years. Participants were assigned to four groups: VR-only instruction, daily exercise only, a combined VR and exercise group, and a control group receiving conventional instruction. Data were collected through standardized academic tests, structured questionnaires, and observational assessments. Reliability and construct validity were confirmed via Exploratory Factor Analysis (EFA), Cronbach’s alpha, and Structural Equation Modeling (SEM). Results indicated that while all intervention groups outperformed the control group, the combined VR and exercise group demonstrated the most significant academic improvements. Specifically, the SEM results showed the strongest positive coefficient (β = 0.491, p < .001) for this group, supporting the hypothesis that a dual-modality approach yields superior educational outcomes. This research contributes to the growing evidence base for integrated, technologyenhanced education. The findings support the effectiveness of VR in fostering multisensory engagement, while daily physical activity enhances cognitive functions like attention and memory. Together, these interventions address both cognitive and physiological barriers to learning. The study recommends incorporating VR and exercise into special education curricula to foster inclusive, personalized learning environments. Future research should investigate long-term effects and scalability across diverse educational settings. This interdisciplinary model offers a practical, evidence-based framework for enhancing academic achievement and well-being among students with learning disabilities.
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