Comparative analysis of traditional Taekwondo and Gamified Martial Arts: Insights from the TaekFunDo program
DOI:
https://doi.org/10.7752/jpes.2025.04084Keywords:
TaekFunDo, Traditional Taekwondo, Martial Arts, GamificationAbstract
This study examines the effects of Traditional Taekwondo and TaekFunDo on discipline, confidence, and motor skill development in young children. A between-subjects design was used, involving participants aged 4–7 with no previous martial arts experience, who were assigned to either the Traditional Taekwondo group (control) or the TaekFunDo group (experimental). The Traditional Taekwondo program followed a structured, disciplinefocused approach, whereas TaekFunDo incorporated gamification elements such as storytelling, reward systems, and interactive drills. Data on attendance, skill acquisition, behavioral changes, and enjoyment levels were collected over a 20–22 week period through instructor assessments, parental reports, and child-friendly surveys. Results show that TaekFunDo participants had higher attendance rates (85%–90%) compared to Traditional Taekwondo (75%–80%), with significantly lower dropout rates (p = 0.03). TaekFunDo also resulted in faster belt progression (p = 0.01), greater improvements in balance (p = 0.04), and higher technique accuracy (23% vs. 15%). Behavioral observations revealed increased focus (4.5 vs. 3.8) and greater engagement in TaekFunDo, while Traditional Taekwondo was more effective in reinforcing discipline. Child enjoyment surveys favored TaekFunDo (85% happy vs. 65% in Traditional Taekwondo), supporting the hypothesis that gamification improves motivation. Additionally, parent involvement was significantly higher in TaekFunDo, with 80% active participation via WhatsApp compared to 25% in Traditional Taekwondo. The research demonstrates that incorporating playful engagement strategies increases retention, skill acquisition, and motivation in young children learning martial arts. While Traditional Taekwondo emphasizes discipline, TaekFunDo's gamified approach appears to promote a more engaging and enjoyable learning environment. Future research should investigate the long-term effects on self-discipline and skill retention.
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